So last night, after Beerbuzz talked about doing online research into what the fast guys are doing in racing sims, he proceeded to school me and Jakeman. Hard.
He mentioned tightening up the field of view as a speed tip he gleaned from online. So of course we all started messing with narrower FOV, with mixed results.
Like all good racers, I can't let someone else enjoy an advantage without procuring it for myself. So I poked around and found this this very useful FOV explanation/resources thread on Steam: https://steamcommunity.com/sharedfiles/ ... =287241027
It gives a lot of attention to setting up triple monitors, which I don't have but others (Beerbuzz) do.
It turns out the correct field of view for racing sims is a function of your monitor size and your distance from the screen. That's it.
You can do the math and get a good baseline for experimentation, or use this stupidly simple online calculator that does the number-crunching for you: https://andyf.me/fovcalc.html
All it takes is 3 minutes and a tape measure—input screen size, distance from your eyeball to the screen, and the monitor's aspect ratio, it chugs out proper FOV for your setup.
For academic purposes I did the math myself, and results are in agreement with the andyf.me link immediately above.
Initial experimentation says: It works!
If you don't have triple monitors you'll want to set a good profile in your TrackIR, if you have such a device.
I applied the new values to NASCAR Racing 2003 and Project CARS.
Interestingly, my calculated value was 63 degrees FOV, and NASCAR I already had at 60.
Project CARS I had at 75, and dialed down to 63.
I went back and tried it in Asetto Corsa, but while the other two sims use horizontal FOV, Asetto Corsa uses vertical.
Initially a little disorienting, as this reduces peripheral vision. But my ability to gauge distance and accurately clip apexes improved markedly. This definitely improves my ability to see how tight or wide a given corner is, which tends to get flattened out considerably at wider FOV.
In Project CARS, which does a better job of depicting elevation changes, the results are profound.
I highly recommend a little experimentation. YMMV, but I like the results!
...and just in case you're too lazy to read, here's a handy YouTube video that sums up everything you need to know: Why this matters, how to adjust/set it up, and wipe this from your long list of reasons why you lost to Beerbuzz.
Field of View in Driving Sims
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