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work in progress! mission-specific ops reports

Posted: Sun Sep 03, 2017 12:08 am
by RAF_DaddyO
S! all,
Don't panic if the stats reports appear empty or full on-off for a day or two... working on an enhancement to the game and web to record mission-specific stats! that way the neg stores you rack up blasting each other in fox and hounds don't hurt your normal normandy scores! ;-).. no worries the stats aren't gone, i have copious backups! The normandy stats will return shortly, along with additional mission-specific scores.

Re: work in progress! mission-specific ops reports

Posted: Sat Sep 09, 2017 6:42 pm
by RAF_Grit
Some useful coding shortcuts:

If pilotdetect "Grit" = true then missionresult = "pilotdeath"
If pilotdetect "Beerbuzz" = true and EST<2300 then missionresult = "gonewalkingdogs"
If pilotdetect "Beerbuzz" = true and EST>2300 then missionresult = "toomanybeersgonetobed"
If pilotdetect "Raven" = true then missionresult = "missionwin/backdoorhackdetected"
If pilotdetect "DaddyO" = true then missionresult = "spectated/childrenpwnhiscomputer"
If pilotdetect "JRock" = true then pilotkick "JRock" and print "Cdt Fun Factor Exceeded"

Re: work in progress! mission-specific ops reports

Posted: Sat Sep 09, 2017 8:35 pm
by RAF_Raven
RAF_Grit wrote:
Sat Sep 09, 2017 6:42 pm
Some useful coding shortcuts:

If pilotdetect "Grit" = true then missionresult = "pilotdeath"
I made a script that does that, which I think you noticed in the checkride lol.
I was talking with Jrock last night about funny ideas so earlier I made one where an Ai soldier runs up to your plane while you startup, then runs away and disappears but only if your name has the RAF_ tag haha

Edit: Replaced the soldier with a jeep, Lol
Screen_170909_175715.jpg

Re: work in progress! mission-specific ops reports

Posted: Sun Sep 10, 2017 12:55 am
by RAF_Grit
That is funny!

If you could have the soldier run up with a full beer mug, and run away with an empty, that'd be funnier. :lol:

The jeep-sparked conflagration is kind of a time machine—it allows me to transition from engine start directly to a fiery end, without having to go through the time it takes to taxi, take off, and THEN crash. :ILikeIt:

Nice work as always, Raven.