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Fox&Hounds

Posted: Thu Aug 31, 2017 8:24 pm
by RAF_Raven
S! RAF,

We had a good turnout on the last checkride, mostly because of our Fox&Hounds.
I decided to make a Fox&Hounds mission all by itself. (no WWII assets)
Currently the fox is chosen randomly, until I figure out a good way to get it to detect who killed the fox.
Aircraft are restricted to the island, if an aircraft strays too far from the island, flak explosions will target the aircraft and it is very accurate.
Also to prevent people from coming in guns blazing, if you engage a hound and you are not the fox, you will explode. :lol:
All aircraft start with 50% fuel and unlimited ammo...but spray and pray at your own risk! hahaha :twisted:

Rav

Re: Fox&Hounds

Posted: Sat Sep 02, 2017 12:27 am
by RAF_Beerbuzz
I like that set up Raven (until you can fix the person that shot down the fox thing). The turn out was great and it really got me pumped up for more flying again. Keep up the great work.

Re: Fox&Hounds

Posted: Sat Sep 02, 2017 4:03 am
by RAF_Grit
That totally worked.

Thank you, Raven, for being such a dedicated mission builder. Your maps are what's gonna put RAF662 on the map. :lol:

Re: Fox&Hounds

Posted: Sat Sep 02, 2017 3:31 pm
by RAF_Raven
Hey you're welcome BeerBuzz, Grit.
That was fun, I think we had 8 players at one point, good times.
BB had a good idea for the hounds attacking hounds, instead of exploding, each bullet that hits a hound will cause you to take damage(if you are a hound).
I gave it a shot, and it works now. I'm open for any mission ideas :cheers:
Thanks guys

Re: Fox&Hounds

Posted: Fri Oct 20, 2017 6:54 pm
by RAF_Raven
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Re: Fox&Hounds

Posted: Fri Oct 20, 2017 8:58 pm
by RAF_Jrock
I will be on tonight, still need to set up my Simple Radio. I have it installed but that's as far as I've gotten