Helmet Skin

Named in honor of RAF_Yank, Lieutenant Colonel Don Archer USAAF Retired, our own WWII veteran fighter pilot...come on in, belly up to the bar, and shoot the breeze!

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RAF_Raven
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Helmet Skin

Postby RAF_Raven » Sat Feb 04, 2017 12:17 am

cmx_00000012.jpg
Save this image to LFS/data/skins
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HEL_RAF662.jpg
Last edited by RAF_Raven on Sun Feb 05, 2017 12:55 am, edited 1 time in total.
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RAF_Grit
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Re: Helmet Skin

Postby RAF_Grit » Sat Feb 04, 2017 1:54 am

That's sweet.

I like the flaming RAF roundel. Kind of the perfect metaphor for my usual state in IL-2
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(and World of Tanks, for that matter). :o
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Nice work, Raven! :RAFSalute:
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Re: Helmet Skin

Postby RAF_Grit » Wed Mar 01, 2017 12:02 am

So I've started experimenting with car skins, but am having difficulty deciphering the helmet skin.

The left, right, front and back image are easy enough to figure out in the skin template.
But I can't figure out what the part is on the left, between the right-side and back views (the all-red irregular octagon here):
Image

Is that the helmet top view? And if so, where is the front? The flat part on top?

Help?
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Re: Helmet Skin

Postby RAF_Raven » Wed Mar 01, 2017 3:16 am

S! Grit here are some templates http://www.barkingpig.org/msz/pages/kits.php
They have wireframes etc to help you out.
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Re: Helmet Skin

Postby RAF_Raven » Wed Mar 01, 2017 9:59 pm

Download CMX viewer from https://www.lfs.net/downloads
Model viewer program which can help with skinning for LFS
HEL_RAF662.jpg
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Re: Helmet Skin

Postby RAF_Grit » Wed Mar 01, 2017 11:27 pm

Ah, helpful as always, Raven. :salute:

I haven't tried CMX Viewer, simply because I have Photoshop on my Mac, and CMX Viewer runs on PC. By the time I've taken the trouble to port something over to the PC, I just fire up Live for Speed and view it in game. But I will give it a whirl.

I did notice in replays that the game does map your real TrackIR head movements (evidenced by my emphatic side-to-side head movements signaling, "no No NO NOOO! as I overshoot the corner for the umpteenth time). That's kinda cool. :lol:
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Re: Helmet Skin

Postby RAF_Grit » Thu Mar 02, 2017 1:35 am

So I found a driving suit skin, and made it, but cannot for the life of me figure out how to make it appear in game?

I think it won't download to others, since it's not really visible, so it's only for me. But it must work or why would people bother to have built templates and skins?

Anyone have any idea how the naming convention works, and how to install?
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Re: Helmet Skin

Postby RAF_Raven » Thu Mar 02, 2017 2:16 am

S!

I know you have to upload car and helmet skins to your profile on lfs.net to have them availible for other players to see
I'm not sure about suits.

Try https://www.lfs.net/forum/thread/27546- ... love-Skins
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Re: Helmet Skin

Postby RAF_Grit » Thu Mar 02, 2017 5:01 am

I managed to upload car and helmet skins, but haven't figured out the naming convention for driving suits.

The suits don't download to others, just helmets and cars. But you can apparently do a suit so it's visible to yourself—I just haven't figured out the naming convention. I imagine once that's figured out it works just like the helmet and car skins; you put them in the Skins folder and the game converts them to dds files and adds to them to the Skins_dds folder where the game finds them.
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Re: Helmet Skin

Postby RAF_Raven » Thu Mar 02, 2017 8:52 pm

I saved one of the images from that post above and it was named SUITB.jpg give that a try.

S!
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